Animation (Flash)
TEKS
- (ANIMAT.1) The student applies academic knowledge and skills in animation projects.
- (ANIMAT.1.A) apply English language arts knowledge and skills by demonstrating use of content, technical concepts, and vocabulary; using correct grammar, punctuation, and terminology to write and edit documents; and composing and editing copy for a variety of written documents;
- (ANIMAT.1.B) apply mathematics knowledge and skills by identifying whole numbers, decimals, and fractions applied to measurement and scale; demonstrating knowledge of arithmetic operations; using conversion methods such as fractions to decimals and inches to points; and applying measurement to solve problems.
- (ANIMAT.2) The student understands professional communications strategies.
- (ANIMAT.2.A) adapt language for audience, purpose, situation, and intent;
- (ANIMAT.2.B) organize oral and written information;
- (ANIMAT.2.C) interpret and communicate information, data, and observations;
- (ANIMAT.2.D) present formal and informal presentations;
- (ANIMAT.2.E) apply active listening skills;
- (ANIMAT.2.F) listen to and speak with diverse individuals;
- (ANIMAT.2.G) exhibit public relations skills.
- (ANIMAT.3) The student understands and examines problem-solving methods. The student is expected to employ critical-thinking and interpersonal skills independently and in teams to solve problems.
- (ANIMAT.4) The student applies information technology applications. The student is expected to use personal information management, email, Internet, writing and publishing, presentation, and spreadsheet or database applications for animation projects.
- (ANIMAT.5) The student applies safety regulations.
- (ANIMAT.5.A) implement personal and workplace safety rules and regulations;
- (ANIMAT.5.B) employ emergency procedures.
- (ANIMAT.6) The student applies leadership characteristics to student leadership and professional development activities.
- (ANIMAT.6.A) demonstrate leadership skills;
- (ANIMAT.6.B) demonstrate teamwork and conflict-management skills;
- (ANIMAT.6.C) conduct and participate in meetings;
- (ANIMAT.6.D) model mentoring skills.
- (ANIMAT.7) The student applies ethical decision making and understands and complies with laws regarding use of technology in animation.
- (ANIMAT.7.A) exhibit ethical conduct related to interacting with others such as client confidentiality, privacy of sensitive content, and providing proper credit for ideas;
- (ANIMAT.7.B) discuss and apply copyright laws;
- (ANIMAT.7.C) model respect of intellectual property;
- (ANIMAT.7.D) demonstrate proper etiquette and knowledge of acceptable use policies;
- (ANIMAT.7.E) analyze the impact of the animation industry on society, including concepts related to persuasiveness, marketing, and point of view.
- (ANIMAT.8) The student develops employability characteristics.
- (ANIMAT.8.A) identify and participate in training, education, or certification for employment;
- (ANIMAT.8.B) identify and demonstrate positive work behaviors and personal qualities needed to be employable;
- (ANIMAT.8.C) demonstrate skills related to seeking and applying for employment;
- (ANIMAT.8.D) create a career portfolio to document work experiences, licenses, certifications, and work samples;
- (ANIMAT.8.E) demonstrate skills in evaluating and comparing employment opportunities; and
- (ANIMAT.8.F) examine employment opportunities in entrepreneurship.
- (ANIMAT.9) The student applies technical skills for efficiency. The student is expected to employ planning and time-management skills to complete work tasks.
- (ANIMAT.10) The student develops an understanding of animation.
- (ANIMAT.10.A) demonstrate appropriate use of hardware components;
- (ANIMAT.10.B) demonstrate appropriate use of software programs;
- (ANIMAT.10.C) demonstrate appropriate use of storage devices;
- (ANIMAT.10.D) demonstrate knowledge of sound editing;
- (ANIMAT.10.E) demonstrate knowledge of file formats and cross-platform compatibility;
- (ANIMAT.10.F) acquire information in a variety of electronic formats;
- (ANIMAT.10.G) evaluate visual information by:
- (ANIMAT.10.G.i) recognizing the use of principles and elements of design; and
- (ANIMAT.10.G.ii) recognizing the use of typography;
- (ANIMAT.H) use an appropriate design process to create and modify solutions to problems by:
- (ANIMAT.10.H.i) combining graphics, images, and sound;
- (ANIMAT.10.H.ii) applying principles of design;
- (ANIMAT.10.H.iii) developing and referencing technical documentation;
- (ANIMAT.10.H.iv) editing products;
- (ANIMAT.10.I) publish and deliver the product in a variety of media;
- (ANIMAT.10.J) research the history and evolution of animation by:
- (ANIMAT.10.J.i) explaining the history of animation;
- (ANIMAT.10.J.ii) describing how changing technology is affecting the industry;
- (ANIMAT.10.J.iii) analyzing the use of symbols in the animation of diverse cultures;
- (ANIMAT.10.J.iv) comparing current animation technologies with historical technologies;
- (ANIMAT.10.J.v) comparing various styles of animation;
- (ANIMAT.10.J.vi) exploring emerging and innovative animation technologies and software;
- (ANIMAT.10.K) understand and apply animation principles, elements, and techniques by:
- (ANIMAT.10.K.i) describing and using audience identification, script writing, character design, storyboarding, audio uses, and delivery formats;
- (ANIMAT.10.K.ii) describing and using cell, stop motion, inbetweening/tweening, motion paths, masking, looping, scripting/programming, and interactivity;
- (ANIMAT.10.K.iii) describing lighting and camera shots;
- (ANIMAT.10.K.iv) describing and using flip books, claymation, and cut-outs;
- (ANIMAT.10.K.v) rendering;
- (ANIMAT.10.K.vi) describing and using postproduction processes such as editing, titles, credits, and special effects;
- (ANIMAT.10.L) evaluate a product using critical-thinking skills;
- (ANIMAT.10.M) present oral or written evaluations of animation projects by:
- (ANIMAT.10.M.i) identifying the intended audience;
- (ANIMAT.10.M.ii) describing aesthetics;
- (ANIMAT.10.M.iii) explaining the storyline;
- (ANIMAT.10.M.iv) summarizing subject matter;
- (ANIMAT.10.M.v) discussing the use of sound;
- (ANIMAT.10.N) create animation projects using a variety of techniques and software programs.