Digital and Interactive Media
TEKS
- (DIMEDIA.1) The student demonstrates the necessary skills for career development, maintenance of employability, and successful completion of course outcomes.
- (DIMEDIA.1.A) identify and demonstrate positive work behaviors that enhance employability and job advancement such as regular attendance, promptness, attention to proper attire, maintenance of a clean and safe work environment, appropriate voice, and pride in work;
- (DIMEDIA.1.B) identify and demonstrate positive personal qualities such as flexibility, open-mindedness, initiative, listening attentively to speakers, and willingness to learn new knowledge and skills;
- (DIMEDIA.1.C) employ effective reading and writing skills;
- (DIMEDIA.1.D) employ effective verbal and nonverbal communication skills;
- (DIMEDIA.1.E) solve problems and think critically;
- (DIMEDIA.1.F) demonstrate leadership skills and function effectively as a team member;
- (DIMEDIA.1.G) identify and implement proper safety procedures;
- (DIMEDIA.1.H) demonstrate an understanding of legal and ethical responsibilities in relation to the field of information technology;
- (DIMEDIA.1.I) demonstrate planning and time-management skills such as project management and storyboarding.
- (DIMEDIA.2) The student identifies employment opportunities in the information technology field with a focus in the area of interactive media.
- (DIMEDIA.2.A) identify job opportunities and accompanying job duties and tasks;
- (DIMEDIA.2.B) research careers of personal interest along with the education, job skills, and experience required to achieve personal career goals;
- (DIMEDIA.2.C) examine the role of certifications, resumés, and portfolios in the information technology profession;
- (DIMEDIA.2.D) create a portfolio.
- (DIMEDIA.3) The student uses emerging technologies to exchange and gather information and resources.
- (DIMEDIA.3.A) collaborate using various electronic technologies such as email, blogs, chat rooms, discussion threads, and wikis;
- (DIMEDIA.3.B) use Internet resources for research purposes;
- (DIMEDIA.3.C) research technologies that have surfaced within the last three years in the area of interactive media.
- (DIMEDIA.4) The student complies with standard practices and behaviors that meet legal and ethical responsibilities.
- (DIMEDIA.4.A) examine copyright and fair use guidelines in the digital media industry;
- (DIMEDIA.4.B) model ethical and legal acquisition of digital information, including the correct citing of sources through the use of established methods;
- (DIMEDIA.4.C) demonstrate proper netiquette and acceptable use policies when using networks.
- (DIMEDIA.5) The student analyzes and applies design and layout principles.
- (DIMEDIA.5.A) compare and contrast printed and digital communications products that demonstrate appropriate and inappropriate use of design and layout principles;
- (DIMEDIA.5.B) identify and use perspective such as backgrounds, light, shades, shadows, and scale to capture a focal point and create depth;
- (DIMEDIA.5.C) identify and use principles of proportion, balance, variety, emphasis, harmony, symmetry, unity, and repetition in type, color, size, line thickness, shape, and space;
- (DIMEDIA.5.D) identify and use three-dimensional effects such as foreground, middle distance, and background images;
- (DIMEDIA.5.E) identify and use typography;
- (DIMEDIA.5.F) identify and use color theory;
- (DIMEDIA.5.G) recreate and improve existing multimedia products by applying the appropriate design and layout principles.
- (DIMEDIA.6) The student designs and creates digital graphics.
- (DIMEDIA.6.A) compare and contrast the characteristics of raster-based bitmap graphics and vector-based graphics;
- (DIMEDIA.6.B) demonstrate appropriate file storage and file size management skills;
- (DIMEDIA.6.C) recognize the various file extensions used in digital and interactive media such as compression, conversion, and use and modification;
- (DIMEDIA.6.D) identify and choose appropriate software applications for specific digital media types such as photo, graphics, video, audio, and animation editing software;
- (DIMEDIA.6.E) differentiate between the color mode selections in determining product output.
- (DIMEDIA.7) The student demonstrates appropriate use of digital photography equipment and techniques.
- (DIMEDIA.7.A) demonstrate proper use of safety procedures while using digital photography equipment;
- (DIMEDIA.7.B) capture still shot images using digital photography equipment incorporating various photo composition techniques such as lighting, perspective, candid versus posed, rule of thirds, and level of horizon;
- (DIMEDIA.7.C) transfer still shot images from equipment to the computer;
- (DIMEDIA.7.D) demonstrate photographic enhancement techniques such as feathering, layering, masking, and color enhancement using appropriate digital manipulation software.
- (DIMEDIA.8) The student demonstrates appropriate use of digital graphics.
- (DIMEDIA.8.A) create and modify digital graphics using appropriate vector-based and raster-based software following standard design principles;
- (DIMEDIA.8.B) export and set graphics to be used in both print and digital formats.
- (DIMEDIA.9) The student demonstrates appropriate use of video equipment and techniques.
- (DIMEDIA.9.A) demonstrate proper use of safety procedures while using digital video equipment;
- (DIMEDIA.9.B) demonstrate proper use of terminology in relation to video technology;
- (DIMEDIA.9.C) demonstrate proper use of digital video photography equipment to capture video images;
- (DIMEDIA.9.D) transfer video images from equipment to the computer;
- (DIMEDIA.9.E) demonstrate videographic enhancement and editing techniques such as panning, transitions, zooming, content editing, and synchronizing audio and video using appropriate digital manipulation software;
- (DIMEDIA.9.F) export video files in digital formats to be used in various delivery systems such as podcasting, downloadable media, and streaming.
- (DIMEDIA.10) The student demonstrates appropriate use of audio equipment and techniques.
- (DIMEDIA.10.A) demonstrate proper use of safety procedures while using digital audio equipment;
- (DIMEDIA.10.B) demonstrate proper use of terminology and concepts in relation to audio technology;
- (DIMEDIA.10.C) demonstrate proper use of digital audio equipment to capture audio files;
- (DIMEDIA.10.D) transfer audio files from equipment to the computer;
- (DIMEDIA.10.E) demonstrate proper use of audio editing software such as adding effects, fading, volume control, and manipulation of waveforms using appropriate digital manipulation software;
- (DIMEDIA.10.F) export audio files to be used in digital formats in various delivery systems such as podcasting, downloadable files, and streaming.
- (DIMEDIA.11) The student demonstrates appropriate use of animation.
- (DIMEDIA.11.A) use the principles of motion graphics such as frames and key frames, integration of audio into an animation, and user interactive controls;
- (DIMEDIA.11.B) create and modify a linear and a nonlinear animation using appropriate software following standard design principles; and
- (DIMEDIA.11.C) export and set animation to be used in various digital formats and on various video animation players.
- (DIMEDIA.12) The student demonstrates appropriate project management in the creation of digital media projects.
- (DIMEDIA.12.A) develop a plan for a media project such as a storyboard, stage development, and identification of equipment and resources;
- (DIMEDIA.12.B) evaluate a project plan along its timeline and make suggested revisions until completion of the project.
- (DIMEDIA.13) The student deploys digital media into print, web-based, and video products.
- (DIMEDIA.13.A) incorporate video, audio, text, graphics, and motion graphics into an existing web page;
- (DIMEDIA.13.B) incorporate various digital media into a printed document such as a newsletter, poster, or report;
- (DIMEDIA.13.C) develop an interactive medium such as a compact disk or digital video disk to display video, audio, and animation products;
- (DIMEDIA.13.D) collect and organize student created products to build an individual portfolio.